Fix CME in Client Setup and Incompatibility with Shield Expansion#166
Merged
PssbleTrngle merged 9 commits intoTeamGalena:1.20.xfrom Mar 3, 2026
Merged
Fix CME in Client Setup and Incompatibility with Shield Expansion#166PssbleTrngle merged 9 commits intoTeamGalena:1.20.xfrom
PssbleTrngle merged 9 commits intoTeamGalena:1.20.xfrom
Conversation
Member
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Thank you very much, I've finally woken up from hibernation and will check this out |
Member
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Out of curiosity, what does the new file regarding the texture atlas fix? |
Author
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Ah whoops, I forgot I had updated some files on this branch. There was an issue where armor trims weren't displaying trim textures (#147), the new atlas files should fix that |
Member
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interesting thank you, I will also check that out. |
Author
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That did leak in from the fork yeah, should've been working on a different branch |
PssbleTrngle
approved these changes
Mar 3, 2026
Author
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Sweet, I'll archive Reoreganized then 👍 |
Member
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makes sense and thank you very much again for the effort while I was gone ❤️ |
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FMLClientSetupEvent runs in parallel and ItemProperties.register and ItemBlockRenderTypes.setRenderLayer aren't thread-safe, causing this semi-infrequent crash:
https://mclo.gs/aCfIKMH
Wrapping these calls in
event.enqueueWork()ensures they run safely on the main threadThe Shield Expansion incompatibility was caused by changes to internals, simply compiling against the latest version of Shield Expansion fixes it.
Closes #172
Might also close #25